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Thursday, December 13, 2007

Project Sarpedon

A pilot for a multiplayer game using AI for real time battle field simulations of thousands of soldiers.


sarpedon.jpg

This project, called Sarpedon, was a part of a course in 3D and Virtual reality. We were five students in this project and we used C++ and DirectX as programming base.

The idea came from a game idea and the goal was to create a 3D-program that can take a script and then display a battle field scenario for the user. The troops should follow rules given in the script and the soldiers act on AI. The idea of this is to have gamers create strategy for their troops and then meet another player on the battle field. An AI-engine will then calculate the result of the battle in a game. The result will be a script that the user can play and view the battle in real-time. View the demo where two sides meet on the battle field. This simulation is running in real-time from a precompiled script and the soldiers act on real-time AI.
Download demo movie (140 MB)

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